Museum experience: How do objects speak to us? Most of the time, an object’s only voice is translated through a neatly-hung, factually-dense label. I have a lot of respect for well-written museum labels, but labels are not going to keep our institutions relevant in a changing world. Today’s audiences crave unique EXPERIENCES that have the… [read more]
Eyetracking is about where we look, what we look at, how much time we spend looking at it, how our pupils react to different kinds of visual stimulation and when we blink.
Tikcit is registration platform partner of Experience Design Event, wich takes place on 14 March 2017 at Designhuis in Eindhoven, The Netherlands. About Tikcit Organising an event implies many issues, from ticketing to e-payments, from statistics to ordering supplies, from surveys to social media and many many more. Tikcit is the platform to support you.
Augmented climbing Wall is the world’s first global gaming platform for climbing walls.
It’s the hottest game in the world right now, but what do games developers think of Pokémon Go, and where do they think its success will take augmented reality? Pokémon Go hit the UK app store right smack in the middle of Brighton’s game developer conference Develop, and it seemed suddenly the entire indie community… [read more]
Wal-Mart Stores Inc. is working with a robotics company to develop a shopping cart that helps customers find items on their lists and saves them from pushing a heavy cart through a sprawling store and parking lot, according to a person familiar with the matter. Such carts are an emerging opportunity for robotics companies as… [read more]
The way that brands market themselves is changing rapidly. Today’s consumers are no longer satisfied with generalized advertising and discounts. Instead, they’re seeking deeper, personalized relationships with the companies they support – from the cars they purchase to the beverages they drink. Experience design is playing an important role in delivering what consumers are seeking,… [read more]
Imagine you’re in the middle of the Guggenheim Museum, and you’re invited by an educator to sit on the floor in a circle with other visitors. The terrazzo floor beneath you is refreshingly cool; you notice the white spiral ramps winding up around you, and daylight filters in through the glass oculus that’s over 90… [read more]
Design, at its heart, is about solving problems. That’s why it’s so easy to talk to designers. They can explain exactly how their interface is built to help you navigate through your phone, or how a device was shaped to make it possible for mass manufacturing on the assembly line.
There was a time when businesses could depend solely on the quality of their products to bring in new business. Success came from a company’s sole focus on delivering a dependable and highly functional product/service to the market. Today, that’s simply not the case. The majority of large brands have become marketing machines, competing against… [read more]